Quand Firmament est sorti, il bloquait sur mon pc.
Mais passer de 8 à 16 Go a suffi à le faire tourner
(alors que j'étais souvent en dessous des specs "minimales" par ailleurs...)
Et une mise à jour de la démo vient de sortir :
Les specs :
Mais passer de 8 à 16 Go a suffi à le faire tourner
(alors que j'étais souvent en dessous des specs "minimales" par ailleurs...)
Et une mise à jour de la démo vient de sortir :
Major
Fixed a crash that could occur on some machines just walking around
Fixed a crash on startup that could occur if you had an incomplete or old OpenXR installation
Fixed some issues with the interactions on the telescope
Integrated DLSS 3.7; performance on Windows cards that support it is even better now
(Mac only) Integrated MetalFX
MinorFixed a crash on startup that could occur if you had an incomplete or old OpenXR installation
Fixed some issues with the interactions on the telescope
Integrated DLSS 3.7; performance on Windows cards that support it is even better now
(Mac only) Integrated MetalFX
Improved the graphics settings menu to show which settings need to be applied vs. which settings have an immediate effect. Moved the Apply button into the Display subheader in Graphics settings menu
Atrus’ hair has been age-ified a bit
Improved the appearance of the telescope view on Temple Island
Fixed some black rocks around Temple Island
Improved the look of the stroboscope icons
Fixed some visibility regions aggressively hiding some areas when they should not be hidden
Fixed the old gate pin being clickable again once you click on it the first time
Continued polishing some animation sequences and character appearances
Renamed FSR to FSR 2.2 for clarity on version of FSR we are using
Various minor texture improvements and fixes
Added some foliage to Temple Island
Fixed some minor hitches occurring as you walk around the game
Fixed a duplicate fade occurring when you start a new game from the main menu.
Added a blur effect to the menu only when you are on the top-level menu from the in-game menu
Fixed footstep sounds in the rotating room on Temple Island
Fix for the motion controller something being able to bypass puzzles by sticking your hand through walls
Added a trigger to close the Temple Island PMD when you get far enough away from it
Fixed motion blur setting not being respected
Atrus’ hair has been age-ified a bit
Improved the appearance of the telescope view on Temple Island
Fixed some black rocks around Temple Island
Improved the look of the stroboscope icons
Fixed some visibility regions aggressively hiding some areas when they should not be hidden
Fixed the old gate pin being clickable again once you click on it the first time
Continued polishing some animation sequences and character appearances
Renamed FSR to FSR 2.2 for clarity on version of FSR we are using
Various minor texture improvements and fixes
Added some foliage to Temple Island
Fixed some minor hitches occurring as you walk around the game
Fixed a duplicate fade occurring when you start a new game from the main menu.
Added a blur effect to the menu only when you are on the top-level menu from the in-game menu
Fixed footstep sounds in the rotating room on Temple Island
Fix for the motion controller something being able to bypass puzzles by sticking your hand through walls
Added a trigger to close the Temple Island PMD when you get far enough away from it
Fixed motion blur setting not being respected
Les specs :
MINIMALE :
Système d'exploitation et processeur 64 bits nécessaires
Système d'exploitation : Windows 10 or 11
Processeur : AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz; Intel i5 7000 series
Mémoire vive : 16 GB de mémoire
Graphiques : AMD Radeon RX 5700XT; NVIDIA GeForce GTX 1070 8GB; at least 6GB VRAM
DirectX : Version 12
Espace disque : 30 GB d'espace disque disponible
Prise en charge VR: VR Support: Quest 2 over Airlink or Link cable; HTC Vive Pro, Valve Index
RECOMMANDÉE :
Système d'exploitation et processeur 64 bits nécessaires
Système d'exploitation : Windows 10 or 11
Processeur : AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz; Intel i5 11000 series
Mémoire vive : 32 GB de mémoire
Graphiques : AMD Radeon RX 6800XT; NVIDIA GeForce GTX 1080 Ti 12GB; at least 8GB VRAM
DirectX : Version 12
Espace disque : 30 GB d'espace disque disponible
Prise en charge VR: VR Support: Quest 3 over Airlink or Link cable; HTC Vive Pro, Valve
Système d'exploitation et processeur 64 bits nécessaires
Système d'exploitation : Windows 10 or 11
Processeur : AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz; Intel i5 7000 series
Mémoire vive : 16 GB de mémoire
Graphiques : AMD Radeon RX 5700XT; NVIDIA GeForce GTX 1070 8GB; at least 6GB VRAM
DirectX : Version 12
Espace disque : 30 GB d'espace disque disponible
Prise en charge VR: VR Support: Quest 2 over Airlink or Link cable; HTC Vive Pro, Valve Index
RECOMMANDÉE :
Système d'exploitation et processeur 64 bits nécessaires
Système d'exploitation : Windows 10 or 11
Processeur : AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz; Intel i5 11000 series
Mémoire vive : 32 GB de mémoire
Graphiques : AMD Radeon RX 6800XT; NVIDIA GeForce GTX 1080 Ti 12GB; at least 8GB VRAM
DirectX : Version 12
Espace disque : 30 GB d'espace disque disponible
Prise en charge VR: VR Support: Quest 3 over Airlink or Link cable; HTC Vive Pro, Valve


