Chogon sur le forum Moul
En résumé :
More devrait ouvrir avant la fin de l'année,
et un projet en attente de financement par un éditeur : "un grand jeu épique multi-console",
dont on sait pas s'il est lié au monde Myst/Uru...
Sorry for not starting this earlier,
I know that a lot of you are waiting for news... any news of what is going on at Cyan.
I hope to do more status reports in the future.
MORE - UruLive :
The current focus is to get the servers back online and subscribers back in the game (in other words, launched!) before the end of the year.
As things get done, we will have a more accurate date.
Right now it is a very small development team that is working on MORE.
There are two of us (Randy (not Rand) and myself) and a handful of other people lending a hand when they can.
* A number of things are done,
such as getting the build and internal testing machine running again,
upgrading Oracle to 11g
and a whole bunch a little details like removing the GameTap logo movie.
* Creating the account system including the web interface is in process.
This will allow users to create and access their MORE accounts.
And the MORE server is being modified to do its user authentication against this new billing system.
A way to do subscription gifting is also being implemented.
* Payments.
As part of the account billing system we have to interface to some online payment system.
It is looking like the Paypal "Buy now" button is the most likely candidate.
The "Buy now" button allows you to either pay with a paypal account or a credit card (no paypal account needed).
* ResEngs.
The ResEngs are an important part of the online experience and they performed a lot of different duties.
Since ResEngs will be limited (in number) some of those duties may need to be spread out.
A complete solution has not been determined yet but will obviously have to be before launch.
* Also, along the same lines, we need to find a better way for people to report bugs and for others to be able to view and search them.
This way solutions can be shared and hopefully, cut down on duplicates reported.
The previous ticketing system was a good one way system (to get problems reported) but not good for public displaying.
And having a bug database online seems a little too geeky for the general public.
iMyst :
This is a small project that probably a very few of you know about.
We are porting Myst to the iPhone.
Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed... but it is really more than that.
It is an interesting and fun project.
This is also a very small team with three of us (which includes Derek, Rand (not Randy) and myself).
Other projects :
We do have a number of other projects that are suspended waiting for publisher approval or other outside funding.
These range from a large epic multi-console game to smaller single console games with a number inbetween.
All of the games are unique, artistic and have different aspects of exploration... and I can't tell you anything about them until they become active.
Chogon
I know that a lot of you are waiting for news... any news of what is going on at Cyan.
I hope to do more status reports in the future.
MORE - UruLive :
The current focus is to get the servers back online and subscribers back in the game (in other words, launched!) before the end of the year.
As things get done, we will have a more accurate date.
Right now it is a very small development team that is working on MORE.
There are two of us (Randy (not Rand) and myself) and a handful of other people lending a hand when they can.
* A number of things are done,
such as getting the build and internal testing machine running again,
upgrading Oracle to 11g
and a whole bunch a little details like removing the GameTap logo movie.
* Creating the account system including the web interface is in process.
This will allow users to create and access their MORE accounts.
And the MORE server is being modified to do its user authentication against this new billing system.
A way to do subscription gifting is also being implemented.
* Payments.
As part of the account billing system we have to interface to some online payment system.
It is looking like the Paypal "Buy now" button is the most likely candidate.
The "Buy now" button allows you to either pay with a paypal account or a credit card (no paypal account needed).
* ResEngs.
The ResEngs are an important part of the online experience and they performed a lot of different duties.
Since ResEngs will be limited (in number) some of those duties may need to be spread out.
A complete solution has not been determined yet but will obviously have to be before launch.
* Also, along the same lines, we need to find a better way for people to report bugs and for others to be able to view and search them.
This way solutions can be shared and hopefully, cut down on duplicates reported.
The previous ticketing system was a good one way system (to get problems reported) but not good for public displaying.
And having a bug database online seems a little too geeky for the general public.
iMyst :
This is a small project that probably a very few of you know about.
We are porting Myst to the iPhone.
Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed... but it is really more than that.
It is an interesting and fun project.
This is also a very small team with three of us (which includes Derek, Rand (not Randy) and myself).
Other projects :
We do have a number of other projects that are suspended waiting for publisher approval or other outside funding.
These range from a large epic multi-console game to smaller single console games with a number inbetween.
All of the games are unique, artistic and have different aspects of exploration... and I can't tell you anything about them until they become active.
Chogon
En résumé :
More devrait ouvrir avant la fin de l'année,
et un projet en attente de financement par un éditeur : "un grand jeu épique multi-console",
dont on sait pas s'il est lié au monde Myst/Uru...

