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Most, Lyst, Myst, Lost
#1
Interview d'un des auteurs de Lost

Lindelof:
Citation :<!--coloro:#003300--><!--/coloro-->We have a lot of gamers on the writing staff.
They still game; Carlton and I don't have the luxury of time anymore.
For me certainly, the big game-changer was Myst.
There's a lot of that feeling in Lost.
What made it so compelling was also what made it so challenging.
No one told you what the rules were.
You just had to walk around and explore these environments and gradually a story was told.
And Lost is the same way. The problem on Lost has always been, no one has told the characters what to do.
If you're on Grey's Anatomy, every episode starts out with a patient coming in--you know what you have to do.
If you're on a cop show, your lieutenant calls you into his office and tells you what you have to do;
in a law show, your client comes in.
On Lost, our characters would be sitting around on a beach if we didn't create stories for them,
and [like Lost] videogames don't have "franchises" unless you're a spy or something.
Grand Theft Auto is the same way.
It's more about the exploration of the environment than a self-contained conflict.<!--colorc-->

<!--/colorc-->

source : http://tunedin.blogs.time.com/2007/03/19/l...elof_on_lost_1/

ou encore :
http://forum.thefuselage.com/archive/ind...37467.html
http://tinselman.typepad.com/tinselman/myst/
http://lostpedia.wikia.com/wiki/Myst
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#2
Intéressant... [img]style_emoticons/<#EMO_DIR#>/yes.gif[/img]
Tell me about the rabbits, George.
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#3
Une scène "inédite" de Lost

lien

(un exercice d'autodérision en réalité.)
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