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> Nouvelles de Cyan Worlds
jefftom
* 14/06/2024, 07:09
Message #361

Et c'est pas fini !
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CITATION
La salle à gauche dans le tunnel (le fauteuil) est manquante.
elle ne manque pas, elle est déplacée... (IMG:style_emoticons/MystAventure/wink3.gif)

(pas mal de détails entièrement nouveau à trouver dans la démo :
l'accès nouveau au niveau supérieur du grand dôme par exemple...)
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Scribe
* 25/06/2024, 03:32
Message #362
Noircisseur de papier virtuel

Et c'est pas fini !
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Une très bonne critique du nouveau Riven sur PCGamesN, le jeu est noté 9/10.
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Stigma
* 25/06/2024, 07:40
Message #363

Faudrait voir à se calmer

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CITATION(jefftom @ 14/06/2024, 08:09) *
CITATION
La salle à gauche dans le tunnel (le fauteuil) est manquante.
elle ne manque pas, elle est déplacée... (IMG:style_emoticons/MystAventure/wink3.gif)

(pas mal de détails entièrement nouveau à trouver dans la démo :
l'accès nouveau au niveau supérieur du grand dôme par exemple...)
J'ai fini par la trouver mais j'ai bousillé la passerelle (IMG:style_emoticons/MystAventure/laugh2.gif)
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jefftom
* 25/06/2024, 09:20
Message #364

Et c'est pas fini !
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Quelle maladresse ! (IMG:style_emoticons/MystAventure/hahaha.gif)

As-tu réussi à atteindre la partie supérieures du grand dôme ?
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Stigma
* 25/06/2024, 10:40
Message #365

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je suis entré à l'intérieur et je suis allé au bout de la démo en prenant le téléphérique.
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Stigma
* 26/06/2024, 07:40
Message #366

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Je télécharge le jeu depuis hier. La plupart du temps je suis à 2,3 Mo/s !!!!!!
Les serveurs Cyan semblent surchargés. (IMG:style_emoticons/MystAventure/butbut.gif)
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Scribe
* 26/06/2024, 11:14
Message #367
Noircisseur de papier virtuel

Et c'est pas fini !
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C'est bon signe ! (IMG:style_emoticons/MystAventure/biggrin.gif) J'ai pas encore eu un moment pour me poser et acheter le jeu, peut-être ce soir...
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Grover
* 26/06/2024, 12:55
Message #368
Cyclope du matin calme

Grooaaarrrr
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Acheté et telechargé hier soir dès sa disponibilité donc très bonne vitesse.
Joué grosso modo 1/2 heure pour voir ce que ça donne

Hé ben, ça donne très bien ! Pas mal de différences et de nouveautés, que du jus de neurones en perspective
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Stigma
* 27/06/2024, 07:48
Message #369

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La VR rame trop pour moi. Presque injouable.
Quand le téléphérique arrive, il faut presque 5mn pour que la porte s'ouvre. Pareil quand j'arrive sur l'île de la jungle. Bug ou mon PC est à la ramasse ?
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Grover
* 27/06/2024, 12:40
Message #370
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So far, je n'ai pas testé la VR, juste sur écran et c'est fluide et beau.
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Grover
* 28/06/2024, 18:00
Message #371
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Un article du Spokesman Review sur le Riven cru 2024
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jefftom
* 29/06/2024, 09:01
Message #372

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Patch 1
28 juin 2024

Thank you all for the massive amount of support we’ve seen from Riven’s launch!
We have a new patch for you: Patch 1, version 1.1.0 (e3584-p25462)

You can find the build number above in the Options ? Help section of the menu.

Fixes/changes made a part of this new build on June 28th

Major
Fixed being able to save/load on the tracks in the minecart cave and getting stuck underwater in specific circumstances
Fixed being able to enter the engagement zone of the minecart on Boiler Island from outside of the cart and getting stuck
(SPOILER) Fixed getting caught on the fire marble tray when it rises
Fixed collision to prevent getting stuck on the path to the spider room chair
Added additional safeguards for a crash that could happen in OpenXR (see notes in “Existing Considerations” section if you are on a Vive HMD)
(SPOILER) Fix for being able to climb a ladder you shouldn’t have been able to in the Starry Expanse under specific circumstances, which led to the player becoming stuck

Minor
Fixed steam rising from the wahrk effigy waterhole while the waterhole was closed
Earthquake sound fixed for the ending
Fixed being able to overwater the beetle tree
Modified the auto focus on Gehn's Age 233 speeches to allow the player to look around more freely
Sound fixes and improvements added
Art fixes and improvements added
Character art improvements added
(SPOILER) Fixed the Starry Expanse loading in too late after the PMDs opened
Cleaned up the animation for one of Gehn's exits in Age 233
Fixed an achievement firing off too quickly
The player can now no longer open the inventory and enter engagement zones

Existing considerations
If you are experiencing a crash on startup,
and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off,
please disable the “motion compensation layer” in your OpenXR backend settings.
This appears to be an engine bug prevalent in our version of Unreal
and can occur regardless of playing in 2D or VR

If you are experiencing crashes while playing Riven with a Vive HMD,
please enable the “ViveVR OpenXR SRWorks” option through SteamVR,
as this appears to prevent various crashes from occurring through OpenXR
(unfortunately not something we can resolve).

Riven officially supports the specific HMDs listed in the requirements on our store page.
Many folks have been able to play Riven without a hitch on their unsupported HMDs
by tweaking various OpenXR or SteamVR settings.
For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more),
we recommend checking out our community forums for support on those issues.

In certain VR configurations, the laser for selecting options might render behind the menu

There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours.
This appears to be a hardware issue and the only workaround is to modify BIOS settings.
More information here: https://cyan.com/docs/riven-launches-but-cl...-error-message/
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Grover
* 9/07/2024, 18:19
Message #373
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Cyan sur Facebook, à l'instant

Hannah Gamiel, our Development Director, gives behind-the-scenes context to creating Riven.
You might be surprised to learn what we had to build the Fifth Age again from the ground up!

-------------------------------------------------------------

It’s been almost two weeks since we shipped our remake of Riven here at Cyan Worlds, and I’m finally taking some time to rest and reflect on what our team has been able to accomplish for this release.

I’ll have more to say about it all at a later date, but I wanted to come out and say that I am – most of all – so very proud of what the team here at built with the relatively small amount of resources we have compared to other companies held to similar standards.

It has felt amazing to see the wildly positive reactions and reviews coming out in support of our release of Riven, but the most incredible part about it all is how many people assume we are (or hold us to the standards of) a AAA studio based on what we were able to ship.

The ironic part about this assumption is that Riven’s total budget was ***less than 2%*** of what most popular AAA game studios are able to work with nowadays for a release.

People see the level of fidelity we shipped in Riven, especially in our Windows/Mac release, and are elated – or disappointed – when it either manages or fails to meet their standards for other titles they’ve played with hundreds of millions or dollars more in budget than we had.

This is both incredibly flattering and terrifying at the same time. ?

Our character team on Riven was composed of one (1!!!!!!!) person for most of the project. We had about five programmers for the last year of the project – and only one before that – making sure the game supported both 2D **and** VR gameplay (because we are insane).

We had about 10 artists working on Riven for the very last year of the project, but before then we only had two or three helping greybox the world.

Riven’s extremely positive reception is a testament to the kind of team we’ve managed to build here at Cyan. We’re a small team of very, VERY passionate and talented people whose whole goal is to deliver games that both challenge and mean something to people.

Many of the folks here at Cyan Worlds have been here for over 15, 20 years. Some even longer. Some folks are much newer to the team but have been huge fans of our games for almost their entire lives.

We love what we do, and we want to keep doing it for many years to come. We love (and sometimes hate) that we are somehow being held to such high standards, even if it is absolutely terrifying considering the very much NOT AAA-level resources we have to make it happen.

As head-scratching as all of that is for us as a team… we must be doing something right when people expect only the best from us.

All in all, thank you to everyone for believing in us, and for your support with this release of the remake of Riven. We’re immensely thankful for every single person who has bought and reviewed Riven so far.

Here’s to the hope that we can keep doing this for many years to come, and thank you for letting us bring this incredible remake of Riven to life.

Hannah Gamiel
Development Director, Cyan Worlds
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